Glitch Witch
Lead Designer- Gameplay, Narrative, Management
Puzzle Adventure | Unreal 5 | Team Size: 35 | Duration: 7 months
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Directed development teams in creating game assets, designed 2D-level layout, created puzzles, and plotted pacing of quests, pacing, and dialogue.
The Ephemeral Rift
Narrative Designer - Narrative, Writing, Puzzles
Interactive text adventure | Twine | Team Size: 1 | Duration: 1 week
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Created my first interactive text adventure based on an original fantasy IP for a game pitch assignment.
A passion project where choices you make along the way determine your outcome.
Shortcuts to Writing Samples:
Writing Portfolio - Link
Dialogue (Dramatic) - Starless Sleepsong
Dialogue (Comedic) - Bags, Buckets, and Bluffs | The Ephemeral Rift (Opening)
Character Design - Nassir Derray | Bellatrix Syndulla
Interactive Text - The Ephemeral Rift
Lore Building - Prometheus Landing