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Ranger Buddies Quest

Game Designer - Gameplay, Systems, Narrative
Alternate reality | Unity | Team Size: 60 | Duration: 1 year

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Conceptualized and pitched initial award-winning experience. Developed games, progression systems, missions, and characters. 

Glitch Witch

Lead Designer- Gameplay, Narrative, Management
Puzzle Adventure | Unreal 5 | Team Size: 35 | Duration: 7 months

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Directed development teams in creating game assets, designed 2D-level layout, created puzzles, and plotted pacing of quests, pacing, and dialogue.

The Ephemeral Rift

Narrative Designer - Narrative, Writing, Puzzles
Interactive text adventure | Twine | Team Size: 1 | Duration: 1 week

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Created my first interactive text adventure based on an original fantasy IP for a game pitch assignment.

A passion project where choices you make along the way determine your outcome. 

Shortcuts to Writing Samples:

Writing Portfolio - Link

Dialogue (Dramatic) - Starless Sleepsong

Dialogue (Comedic) -  Bags, Buckets, and Bluffs | The Ephemeral Rift (Opening)

Character Design - Nassir Derray | Bellatrix Syndulla

Interactive Text - The Ephemeral Rift

Lore Building - Prometheus Landing

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